![]() But it’s something that you don’t really know you want to do until you’re in the middle of doing it and suddenly you really wish that he had the rocket skates because Jason can get away faster from the poodles than you thought. Pulling this out while waiting for dinner to cook (or let’s be honest – the pizza to show up) and arguing over whether Jason with Laser eyes and a unicycle for legs beats Doc Oc with chainsaw hands and an army of poodles is… I don’t know. House rules are great and encouraged, and there’s never a penalty for not knowing something since you can always pick another card. It’s a great game for those who like to do something without a lot of prep work and who like to think outside the box with a lot of things. Reminiscent of Cards Against Humanity, but a great deal more fun with more replayability imo. But they want to make it compelling and realistic, so that the voters will side with them once the dust settles. The other players not participating make the deciding vote, so players can say whatever they like during the argument. Controlling his right arm Barney was forced to release the hostage and then Darth Vader merely force choked Barney rendering his acid blood harmless. Barney did pretty well until someone drew Darth Vader with the power to control his opponents right arm. As an example, let’s say the character someone plays is Barney with acid blood…*flips new card* …and he has a hostage. Hilarity almost always ensues, as the situations and reasoning for why a particular character would win tends to get very in depth and ridiculous. From there you need to explain why your character would win in a battle over another character, and if you make it around the table you get a point. The card-based party games following in Cards Against Humanity’s wake just feel tired.īest played with groups, this game is all about choosing a hero and an attribute and then throwing an extra random attribute on there for good measure. While it feels good to have helped an independent publisher create his dream game, I would strongly steer party gamers towards Say Anything! and other games that allow players to create their own answers. This might be remedied by setting a victory point goal, but that won’t make repeat plays feel any more fresh. We have found that it starts off with a few laughs, but eventually drags on. Overall Impression: While Superfight! is quick and easy, it really doesn’t bring anything new to the table. ![]() The players pitch how they think their screwball heroes could beat the Bad Guy, and the Judge picks a winner.ĭepending on the group of players, turns can fly by or take a few minutes as friends describe epic showdowns between a cat-like radioactive Bill Nye and a flying shark handcuffed to a golf cart. There are a number of small variant play styles listed in the rules, but it generally comes down to the Judge player setting up a semi-or-fully random Bad Guy, then the other players creating semi-random Heroes. How does it play?: Anyone familiar with games in the Apples to Apples and Cards Against Humanity families will have no trouble picking up this one. This was honestly a non-issue given the casual nature of the game, but it did not look great. I found that some of my cards were a shade away from the others of their color. Each card has the game’s logo and a bit of text. Superfight! has a very minimalist design a la Apples to Apples and Cards Against Humanity. The boxes the expansions came in were flimsy and similarly Spartan in their decoration. This was most evident in the box the game came in – almost entirely unmarked, with no mention of what the game inside was. Having not seen further printings, my opinion on the quality of components may not be representative of consumer copies. How does it look?: First off, I must note that I was a Kickstarter backer, so my components were from the initial print run. What we have not had is anybody who has specifically requested it beyond their first play. We’ve had some repeat players and some once-offs. Since Superfight! arrived, it has found its way to my table once in my friendly local game store, and several times on late nights.
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